Sons of Liberty: The Swamp Fox

Sons of Liberty: The Swamp Fox

May 17

One of the more challenging design goals I set for myself when developing the core “good guys” in the Sons of Liberty – a sort of early 18th-Century American Avengers — was to ensure that every character had a relatively familiar counterpart in the meta-myth of the comic book universes players were likely to me familiar with. The characters are deliberate pastiches, or...

What Not to Do This Con Season

What Not to Do This Con Season

May 15

Con season is upon us. Gamedays and big conventions like Origins and Gen Con fill the Summer calendar, including one not too far from the secret temple of the Illuminerdy. As I sat down to write this post, I was planning to address how to write and run a top-shelf one shot, a sort of companion piece to the great article last week from our own d20Blonde. But then I remembered that the amazing...

Smashing, Truly Smashing

Smashing, Truly Smashing

Jul 20

Not long ago, dear reader, we considered the benefits of running your games in a shared world with a few other active GMs. It was easy to highlight the Dino-Pirates of Ninja Island, but I think it is important to note that there are other kinds of sharing — in this case, I am thinking specifically of the kind of sharing that the source may not be aware of. Simply, I am talking about theft....

Sharing is Caring

Sharing is Caring

Jul 15

Sharing your creations is one of the single most rewarding parts of GMing. Usually, this happens as your players bash their way through your carefully crafted adventures or traipse through your setting killing your carefully crafted NPCs. This is not, however, the only way to share your hard work. Sharing your world with other creators — other GMs — can be equally rewarding, albeit in...