Setting Quickstart: The Paladin’s Tale

Setting Quickstart: The Paladin’s Tale

May 29

It had been a long, hard, unpleasant ride across the plains of Maelwysrin, made longer by the fact that she hadn’t been allowed to return to the barracks before starting west. She hadn’t been forced to draw her sword to fell anything other than brambles, so far. Grand quest indeed. Justice squirmed in the saddle, raising her gauntleted hand to shelter her vision against the setting sun. The...

DnDnext: Bringing in the Noobs

DnDnext: Bringing in the Noobs

May 24

By now the gaming Internet is effectively slavering with anticipation for the first widely available look at the next edition of Dungeons and Dragons. Although the open playtest is starting…well, now, a few of us have had the opportunity to playtest the new game already: I’ve been a player and a DM, and so far I like it. I really like it. Unfortunately, as you’ve probably...

Setting Quickstart — Terror on the High Seas

Setting Quickstart — Terror on the High Seas

May 22

Jeranna leaned into the salty spray of the sea, feet placed perfectly on the Skyracer’s bowsprit. One long, sinewy arm reached back, holding onto a rope that one of her lieutenants had insisted she take with her out above the vessel’s prow. She smiled, crinkling the midnight skin around her eyes and mouth, feeling simple ecstasy at being able to ride the Placid Sea with such...

Commentary: New Dungeons, New Dragons

Commentary: New Dungeons, New Dragons

Jan 12

Unless you live under a rock, you’ve no doubt heard by now that there is a new edition of classic roleplaying game Dungeons and Dragons in the works. If you do live under a rock, I’d really like to know how you’re making that work. Presumably there’s a house-sized hole under that rock. Or perhaps you’re just very flat. But I digress. You may be wondering why we feel...

Setting Quickstart — Ten Mercenary Companies

Setting Quickstart — Ten Mercenary Companies

Nov 18

When constructing a fantasy setting for your game, compelling conflicts are a key part of what gets players interested, motivated, and involved in the game. Conflicts, of course, need participants, and while traditional armies, knightly orders, and monstrous hordes are excellent standbys, hired thugs and treasure-motivated soldiers can add a — well — mercenary flavor to your...