Sons of Liberty: The Swamp Fox

Sons of Liberty: The Swamp Fox

May 17

One of the more challenging design goals I set for myself when developing the core “good guys” in the Sons of Liberty – a sort of early 18th-Century American Avengers — was to ensure that every character had a relatively familiar counterpart in the meta-myth of the comic book universes players were likely to me familiar with. The characters are deliberate pastiches, or...

#RPGChat Archive, 9 May 2013: Travel and Exotic Places

#RPGChat Archive, 9 May 2013: Travel and Exotic Places

May 09

The topic for the 10 May 2013 #RPGChat was Travel and Exotic Places. Wondering what RPGchat is? Allow us to explain. Interested in participating? Join us next week on twitter. Just look for the #rpgchat hashtag, and share your thoughts when you’re ready!

#RPGChat Archive, 2 May 2013: Open Forum

#RPGChat Archive, 2 May 2013: Open Forum

May 02

For the 2 May 2013 #RPGChat we had an Open Forum. Wondering what RPGchat is? Allow us to explain. Interested in participating? Join us next week on twitter. Just look for the #rpgchat hashtag, and share your thoughts when you’re ready! With the open forum lots of topics were introduced and discussed:   StarArmy asked about the effects of the explosion of systems @StarArmy Do you feel that...

Adventure Begins at Bedtime – UPDATE!

Adventure Begins at Bedtime – UPDATE!

May 02

Hello and thank you all so much for your patience as I wade through the many, many submissions for Adventure Begins at Bedtime… and also as I spent the first trimester of this pregnancy in a barfy lump of non-productivity on the couch (lump of REproductivity?). I just wanted to let everyone know that I’m finalizing the table of contents in the next few days and that, if you submitted...

Cycling to the Apocalypse: Research and the End

Cycling to the Apocalypse: Research and the End

Apr 29

I am back!  That “restful hiatus” I talked about three months ago took a little longer than I expected.  Sorry about that.  But I have still be reading and thinking about World War Two, Cthulhu, vast dark conspiracies, and other fun bedtime topics.  This post, though, is about research. Setting a game in a real-world historical period, even one you intend to blow up, provides the gamer...