Sons of Liberty: The Swamp Fox
May 17One of the more challenging design goals I set for myself when developing the core “good guys” in the Sons of Liberty – a sort of early 18th-Century American Avengers — was to ensure that every character had a relatively familiar counterpart in the meta-myth of the comic book universes players were likely to me familiar with. The characters are deliberate pastiches, or...
#RPGChat Archive, 9 May 2013: Travel and Exotic Places
May 09The topic for the 10 May 2013 #RPGChat was Travel and Exotic Places. Wondering what RPGchat is? Allow us to explain. Interested in participating? Join us next week on twitter. Just look for the #rpgchat hashtag, and share your thoughts when you’re ready!
#RPGChat Archive, 2 May 2013: Open Forum
May 02For the 2 May 2013 #RPGChat we had an Open Forum. Wondering what RPGchat is? Allow us to explain. Interested in participating? Join us next week on twitter. Just look for the #rpgchat hashtag, and share your thoughts when you’re ready! With the open forum lots of topics were introduced and discussed: StarArmy asked about the effects of the explosion of systems @StarArmy Do you feel that...
Adventure Begins at Bedtime – UPDATE!
May 02Hello and thank you all so much for your patience as I wade through the many, many submissions for Adventure Begins at Bedtime… and also as I spent the first trimester of this pregnancy in a barfy lump of non-productivity on the couch (lump of REproductivity?). I just wanted to let everyone know that I’m finalizing the table of contents in the next few days and that, if you submitted...
Cycling to the Apocalypse: Research and the End
Apr 29I am back! That “restful hiatus” I talked about three months ago took a little longer than I expected. Sorry about that. But I have still be reading and thinking about World War Two, Cthulhu, vast dark conspiracies, and other fun bedtime topics. This post, though, is about research. Setting a game in a real-world historical period, even one you intend to blow up, provides the gamer...

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