Game design is new territory for me. I’ve written and edited a lot of RPGs, settings, and supplements, but I’ve never actually, you know, made a game of my own. Generally, that’s just how I work. Rules are difficult for me to grasp and remember as a player of RPGs and boardgames, so it never really strikes me to, you know, make up rules of my own. After all, if I have trouble remembering and processing the rules to, say, Uno… how is it even possible that I could make a game that people would understand and enjoy?
Well, in 2014, it’s my goal to try. Which is why I’m here to share a little something with you today (and in the coming weeks)!
You see, I’ve been chewing on the idea of a card game for a while now and I want to get some of the details out and try to hash out the finer points of the rules here on this bloggy space.
So, the idea came to me when I was finally watching Pacific Rim somewhere over the Atlantic Ocean: end of the world super destruction apocalypse alien movies all have a lot in common. There’s the threat to the world, the on-going fight to stop/kill/whatever the threat to the world, the quirky scientist who has an OUTRAGEOUS idea to solve our problems, and – of course – a dramatic speech or two to motivate the troops (bonus points if their fearless leader proves their fearlessness and joins the battle!).
This card game – presently unnamed 0 takes that premise and turns it into a fun, fast card game wherein you have to collect an epic, world-ending disaster along with all the necessary elements to overcome it. The first person to complete their apocalypse aversion suite wins!
Of course, there will be ways to halt your opponent’s success by building up alien armies, introducing super weapons, and more. Sound like fun? Stop by next week as I dive into my ideas for actual game play!