The topic for the 26 September #RPGChat was Equipment, Treasure, Magic Items and Other Stuff.
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It’s 9pm in Central Europe (3pm ET) and that means it’s #RPGchat time! Today, we talk equipment, magic items, treasure, and stuff
How to keep the in game stuff from being too boring:
I love in-game things. Things is one of my favorite parts of gaming. Reviewing my character’s inventory brings me great joy.
@d20Blonde I love getting things, doing cunning negotiations for them. Once I have them, they’re just abilities/numbers
I try to make mundane stores the PCs visit just as interesting as a dragon’s hoard
Our Dm usually keeps our games low magic so when we get magic items or cool gear it’s a treat.
I have a lot more fun trying to creatively use a short length of hose than messing about with a powerful artifact.
How prominent is equipment in your current game?
#RPGChat The RPG I’m currently playing, inventory is important but not that hard to come by. Your reputation and abilities matter more.
In my current D&D 4e Campaign we’re using, inherent bonuses. This has allowed me to only give out treasure when it makes sense
I like to do Tweet RPG character creation thru item selection – it’s fun to watch people go crazy trying to make the best choice!
@d20Blonde In my Steampunk Forgotten Realms game, the GM is imagining up the coolest stuff. Makes us giddy for treasure.
Favorite tips and tricks with items:
My main goal when DMing is trying to strike a balance between player’s finding cool, mysterious loot and letting players buy stuff
I’ve played so much M&M that I tend to think of all magic items as effects. I tend to re-skin the items to add personality & flare.
@sethdrebitko Make an item super scary looking and it doesn’t matter how many times you detect magic; there’ll ALWAYS be doubt.
The item with a backstory:
@d20Blonde I’m really fond of gear with stories. I prefer nifty-effects over straight bonuses too
@d20Blonde No there is not. I love to add fame/infamy to items and the characters who wield them. Instant adventure hooks
Treasure: random or planned for?
OK so I am a fan of Stuff being there for me and the others at the table to play with. Even destroying that stuff.
Depends on the game. If inventory is a crucial part of character creation and it’s part of ‘their’ area of influence — wishlists.
@d20Blonde Wishlists. They pick one item per level. When they get to a “cache,” they roll off. Highest roll finds their item.
In any case, I think random treasure is fine — even if I sometimes tweak to fit the PCs. The trick is making in mysterious
@d20Blonde I love random treasure! It makes it easy to determine what to give.
@d20Blonde Depends on the game system. In 4e, random treasure is generally pretty useless. In other games, more acceptable.
Another great thing about random treasure: forced creativity. I’ve seen a Folding Boat used as an encounter-winning weapon.
How does your group keep track of items?
@d20Blonde Both. Personal stuff yourself, group stuff each gets an index card. OOC possessor of the card = IC has it on person.
@d20Blonde I had a character who was a walking armory. I had Excel cheat sheets that tracked weapons, favored enemy bonuses, etc.
@d20Blonde Star Army characters have wiki pages and inventory lists go on those. The GM or any player can edit it; all edits logged
@d20Blonde for dnd esque I use gdocs shared for my character sheet so I use that for equipment especially as the effects get large
@d20Blonde Again, depends on the game. D&D? Individually. Mage, where every item is unique? Google Drive document
The un-fun side of all that loot:
@Dragonsong73 I’ve had the opposite problem—games where the GM thought ‘items’ and ‘fun’ were equivalent. So much junk.
The post-adventure liquidation and assignment of items and money is my least favorite aspect of RPGs. It’s a chore. #rpgchat
Some favorite items or treasure from games:
@d20Blonde I used a cursed Ring of Reverse Wishes with a similar effect. Crazy but damn that was a fun campaign.
Had a ring of wishes once that took our game places we never would’ve expected.
My most fun item based game was a comedy game where back bad guys looks a vial of pure evil from the elemental plane of ice.
@d20Blonde Airships. The best equipment
@Alpharalpha My wife’s Druid had two figurines of wondrous power- lions that she could summon once a day. She LOVED those lions!
Those items matter, regardless of the system or setting. They’re theirs in ways “this sharp piece of litter I found” can never be.
Here’s the thing though: The BEST treasures and items are the ones they make themselves
Whether that’s backstory (h/t @cthulhuchick) or orders or quests or their characters’ own sweat, that’s how you get item buy-in.
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