It seems just days ago that the Illuminerdy were in Indianapolis, Indiana for Gen Con, you know, winning an ENnie and playing games. But, dear reader, we were not merely consumers of gaming wisdom. Oh no! We were also purveyors, and it is this to which we must bring your attention today. Indeed, we hosted an hour-long panel on historical gaming — a subject near and dear to our hearts on Gen Con Saturday, assisted by Dino Pirates of Ninja Island’s Corey “Barsoomcore” Reid, Rule Zero’s Andy “Overclicked” Click, and Kobold Press contributor Sarah “Bastlynn” Hood. In the seminar, we explored a variety of potential hurdles between aspiring GMs and a successful game involving alternate, secret, or mash-up histories in a number of potential campaigns, all helpfully recorded for your listening pleasure.
It’s probably worth mentioning that the panel also included our first annual ALTERNATE HISTORY CHALLENGE, in which we used audience suggestions we also rapidly constructed an alternate timeline of Soviet Rocketeers struggling against Red Mercury-powered Nazi UFOs to dominate the moon. Amidst dubious claims that Trotsky would have led a smarter, kinder Soviet Union through WWII, we also discovered Johnny Reb driving Confederate Moon-buggies, and entertained a spirited debate about which side in an unresolved U.S. Civil War would have ended up siding with Hitler. (Hint: Nobody comes out of this scenario smelling like a rose.)
Here’s the link: