The topic for the 30 May 2013 RPGChat was Pre-Gen characters for con games and one shots.
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Hey! #RPGchat is in 25 minutes. Topic: Pre-generated PCs and your games
You can make your pregens fit the adventure:
Pregens are nice because they can be tailored to the scenario at hand. You can be sure they won’t be a fish out of water
If it’s a one-shot about killing vampires, I want every player to be able to do something meaningful against a vamp.
Tip: Make pregens point strongly toward your game’s premise and tone. They’re a better fit and can serve as a guide for others.
The talk focused on games where the chargen is part of the game:
@d20Blonde And one of Fate Core’s character creation ideals was this
@RyanMacklin Absolutely. I don’t think it’s impossible to do at the table (do it with Dread often, in fact)
…and where char gen is fast enough to include in the session:
@Alpharalpha Risus, Five By Five, and many other free RPGs have quick character generation
@Alpharalpha Gamma World, Do: Pilgrim of the Flying Temple, Fudge and WaRP are quick character creation.
Pregens should have hooks that get them into the adventure at hand:
@ProfBanks I get disappointed or bored when I’m handed a pregen and I have no hooks to personalize or contextualize it
@RyanMacklin Interesting! I’m not typically concerned about personalizing, but contextualizing/having good hooks is key
@RyanMacklin On the other hand, too many hooks/connections to other PCs can stymie a novice player. It’s a balancing a
@RyanMacklin FREX, I don’t feel the need to assign abilities or pick feats, but I want to have a good sense of where he/she/it FITS
Good pregens should also have more than just stats:
Backgrouds and personality RT @StarArmy: If someone gives me a character sheet that is mostly numbers my eyes will just glaze over.
exactly its all in the balanceRT @d20Blonde: A little personality, but not so much that I cant add my own flare, is also essential
…and make the items the pregens have useful somewhere:
@d20Blonde If I have a potion of water breathing on my pregen, you’d better have an interesting body of water somewhere.
Things to avoid:
A risk w/ pregens comes when they’re tied to a plot. When a player gets an important role & barely participates it’s a killer
In a Con One-Shot, I love having established relationships. Many people don’t. Don’t make someone play the “lover” to a stranger
Never forget to keep it simple and general tips:
RT @DaveTheGame: For one-shot pregens, I have an elevator pitch. You dont need to spend an hour explaining them before we pick.
I try to make 10 pregens for a 5-6 player game. This gives lots of options/eliminates chances that someone will be disappointed.
I also love props to go along with my pregens. Even if it’s just a token that will represent my character on the mat.
After chargen (if any), start your con game off in media res. A long lead up to action is probably a bad use of time.
RT @TheAngryDM: If youre running a quick-start action-oriented quest, focusing on inter party relationships is a little silly.
RT @MageMistress: For convention games…always pre-gens. Time is limited at a con & Id rather spend it on experiencing the story.
RT @AmTaToCo: One thing I dig about pregens is the opportunity to fill a role I didnt create for myself- I like being adaptable.
Can I add to that? The game begins by saying where it is going to end. Then it widens out.
And then, every moment thereafter, it narrows in on the end
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