The topic for the 4 April #RPGChat was pet peeves at the game table. Wondering what RPGchat is? Allow us to explain. Interested in participating? Join us next week on twitter. Just look for the #rpgchat hashtag, and share your thoughts when you’re ready!
Tweets of Note:
Of course there was a long list of peeves, some very familiar ones:
I think my biggest peeve is when a game starts to go poorly and the other players just give up
Biggest pet peeve: distracted players. Being on your phone or laptop, no problem. It making you not know what’s up? Bad
We’ve also discovered that having pets in the room increases distractions too! But they’re cute, so they get a pass.
Easy. Super-unreliable players. I know it’s for fun and all, but I work hard planning the games
My biggest pet peeve at the table: Folks who do not pay attention and are not ready when it’s their turn.
Ending a session in the middle of combat
My biggest pet peeve: My gaming group NEVER cleans up after gaming ends >< and I’ve asked 100 times!
My second biggest peeve: players who don’/won’t/can’t chase the fun.
RT @TaraNewman Risk-averse players make my eye twitch. If you arent willing to risk your characters life, why are you playing?
Peeve: Players that run the entire table. there’s five other people at the table, let them do something huh?
RT @d20monkey: Joyless gamers. If youre not having any fun, stop playing or change your environment.
but we also offered some solutions
Best way to stop table distractions? Always make the players engaged. Ask what they want out of an adventure.
Here’s a quandary: How do you balance the desire for your players to be ready with the desire for your players to pay attention?
@d20Blonde I will, perhaps sadly, wait until everyone is ready before starting because I hate re-explaining
@d20Blonde Only familiarity with the system can breed readiness. Especially if the material is dense and you want combat to move.
@d20Blonde print out their “special powers” on a separate sheet not in the book. Quick reference guides are GREAT at the table.
I’m going to repeat this: so many of our pet peeves could be solved by talking about them with the group. Communicate!
Oh yes indeedy! RT @Alpharalpha: What about THAT player who doesnt pay attention & is never ready? have their char surprised?
Having a “social contract” as you start up a new group seems like a solid move to avoid conflict. Anyone tried?
@d20Blonde I’ve done this with a new group. We laid down some expectations like no tech at the table, etc
@d20Blonde i usually lie down a few rules when I’m running. Helps keep everything clear and easy to understand
What to do with players who aren’t engaged with the game or their character?
As a GM, I try to engage the player, get them to think about the PC and what makes it tick.
Give the PC some personality, quirks, and history.
Even when I play orphans (and I have), I give the PC some loved ones for hooks. GMs have been inventive with those hooks too.
Solutions for the ‘tech at the table’ peeve:
RT @CFcreative:I have a +5 electronics penalty. Everything you do is +5 harder if youre on your cellphone/not paying attention.
Reserve what I call “youtube time” an hour before you game to get all of the bullshitting out of the way to avoid murder later
combine tech with Dread. Put all devices in the center of the table in a pile. First person to pick one up dies in game. 🙂
@d20Blonde Open communication and honesty is the only way to weather these storms. Also applicable to non-gaming relationships!
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