The topic for the August Ninth chat was last minute game prep:
Wondering what RPGchat is? Allow us to explain. Interested in participating? Join us next week on twitter. Just look for the #rpgchat hashtag, and share your thoughts when you’re ready!
Tweets of Note:
one of the best tips, IMHO:
Game master, know thyself: only YOU know what your bare minimum prep for fun really is
for GMS that focus on reacting and improv in their style:
With something like Pathfinder, I prep more. Baddies, traps, etc. Still leave room for improv.
tips for prepping prepared adventures
some general advice:
Two different discussions here: 1.What games are good for no/low prep? 2.How do you squeak by on low prep for a hi-prep game?
Savage Worlds has been some of the easiest prep for me. Pathfinder and World of Darkness are heavy prep.
Saving time in prep for combat:
If I know there is going to be a huge combat, I like to roll about 50x in advance and write down the results to use for the NPCs
also good is prepping names ahead of time:
tip for running games on the fly – keep a list of people names near, when the players meet a NPC just pick a name and cross it off
user bastlynn asked about prepping and running con games:
I honestly want to learn how to run con-games. I feel it’s a weak spot for me as a GM
game prep session?, need fuel?, try coffee:
For last minute all-nighter planning sessions I make sure I have plenty of coffee on hand: http://magemistress.com/2012/08/08/coffee-shop-of-horrors-retcon-and-you/
random name generators help immensely at times:
RT @therobotviking: The random name generator (and other d100 tables at RV) is ideal for on the fly DMing.http://www.robotviking.com/2012/04/27/100-and-more-random-character-names/
focus on the characters when time is short:
I find that knowing the goals and personalities of NPCs is the most helpful thing when my players ruin my plans.
designer Keith Baker chimed in:
one trick is to steal from pre-published adventures:
Protagonists are unpredictable. So always know what the antagonists want, and how they plan to get it. Adventures flow from there.
As always, the full archive is here.