So, here’s the thing. I gave 4e a solid test run after it came out. Shit, I got to playtest it at DnDXP before it even came out. I didn’t *hate* it, but it wasn’t really a game for me. It requires a certain interest in tactics that didn’t jazz me.
And, the thing that turned me off the most is that it didn’t really feel like D&D to me. It wasn’t a bad game, but – if I was going to play D&D – I was going to stick with 3.x/Pathfinder because those FELT like Dungeons and Dragons. (My first D&D was 3e, so I associate that feel with D&D.)
So, we determined that 4e wasn’t for us and went on our bold adventures with Mutants and Masterminds, Hollow Earth Expedition, and Pathfinder. Really, if I had those three games, I’d probably be happy forever. They’re my pantry staples as it were.
Then I decided to sign up for a Fourthcore Team Deathmatch game at the Charm City Gameday (run by @CStevenRoss). Despite knowing that 4e isn’t really my game, I am hyper competitive and have – in the past – really enjoyed a lot of first person shooter deathmatch action (in particular Half Life and Team Fortress). So, figured it’d be a fun time. I’d roll some dice, kill some guys, and have some laughs.
I got all that and more.
Somewhere in our four hour session, I realized that Fourthcore was engaging a part of my brain that I don’t often use. That is, it made me start thinking tactically. I was looking at the whole map and thinking a few rounds in advance. It’s not that I don’t do that when we play any other games, but I’m an “in the moment” kind of gal (and regularly play characters with very low wisdom scores as a way to reflect my own inability to tackle those kinds of decisions).
ANYWAY. I was actually enjoying the tactical aspect of the game.
As I was busy having revelations about how I played games, my brain was being assaulted by maps I’d love to design and gimmicks that I could apply to the Fourthcore concept (because I’m in love with gimmicks, but that’s a topic for another post).
I often leave gamedays and cons energized, excited about whatever games I played. However, I left my Fourthcore session with some major wheels spinning. I wanted to create some maps. Make some characters. Plot some deaths.
The game I thought I didn’t like had flipped my “YOU GUYS LET’S PLAY THIS GAME!” switch and the dice are tumbling around in my head tickling my RPG synapses.
I still don’t like 4e as D&D. But I sure as shit love it as it splatters creative carnage all over my brain-space.