The topic for the 4-19 RPGchat was leveling up a game company and our special guest was Fred Hicks of Evil Hat Productions.
Wondering what RPGchat is? Allow us to explain. Interested in participating? Join us next week on twitter. Just look for the #rpgchat hashtag, and share your thoughts when you’re ready!
Tweets of Note:
How’d we get into this game company gig? Sort of by accident. Like I said, we shared our hacks and it turned out folks liked them
One of those hacks we decided to treat it like a thing, make it pretty, post it up for all to see. We called it ‘Fate’.
explaining where the Dresden Files RPG got its start:
“Folks are asking about doing a Dresden Files RPG. Don’t you know some award winning RPG designing friends you could give it to?”
So the day I got that call from him, it sorta started the whole thing, the decision to go commercial. Opportunity.
one of the REAL secrets of life revealed:
asking about the SotC gamebook cover:
Dealing with Kickstarter
Kickstarter’s a game changer, but the main thing it’s done is taken the preorder thing we’ve been doing forever and adding shwag 😉
I think he means that games are supposed to be a hobby:
the biggest thing he has learned:
Biggest lesson learned in going pro? Set deadlines. And don’t tell the public a release date until the damn thing ships
and a related question, that sparked a good exchange:
What works best for deadline? Talking clearly about it. Telling everyone involved. Setting milestones. Sticking to it. Adaptation.
a comment about other games by Evil Hat brought out the story behind Don’t Rest Your Head:
Don’t neglect EHP’s dedication to helping publish non-FATE games they find interesting. Seriously.
Don’t Rest Your Head was the result of a nightmare fused with an NPR story about military sleep deprivation drugs
I’d love to do some more “thin” games like Don’t Rest Your Head. Not that we’re currently on track for them in 2012, but I want
about Twitter and Social Media:
Social media is a big part of marketing for EHP. Keeps us accessible, transparent, friendly, engaged, and spoken of. Last bit = key
bits of note from Fred and others:
how does he classify himself as a developer:
I’m a game publisher these days, not so much a game developer. I keep the dev side awake and lively, but in commenting & concepting
and what is on the plate for Evil Hat coming up:
That list I posted in December:http://www.deadlyfredly.com/2011/12/state-of-the-hat-2012/
As always the full archive of the chat in spreadsheet form is here.