The topic for the 4-12 chat was Homebrews (in game terms, not beer).
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Tweets of Note:
Tonight we’re talking home brew settings. This topic is especially dear to me because I love ’em.
Just what is a homebrew:
My definition for homebrewdity is massively encompassing, it’s basically “anything but CORE”
I asked how much of a game setting needs to be custom to make it a homebrew:
d20blonde asked how much the players interact with the GM
For your home brew settings: Are they all GM? Or do you build collectively with the GM and players?
I like lots of player investment and involvement in the world The game isn’t about me, it’s about the story we’re telling together.
How much is having a full world view needed?
I lack the “big picture” ability to build a full setting. Which is why I’m thankful that my usual GM builds a great world.
In my experience Big Picture setting really only needs to be thematic and then EVERYTHING is in the details players touch.
In a related question I asked about building a setting from the top or bottom:
what is your favorite way to build a setting top down (world first) or bottom up (dungeon/village first?
Digitaldraco asked about where to start when building a setting:
Game Designer Keith Baker (creator of Eberron) chimed in:
We finished up with these observations:
I hate *making* new rules. That’s why I buy games. But I *love* making settings and story. Both are potential “homebrew.”
as always the entire chat is archived in spreadsheet form, here.