#RPGChat Archive, 5 April 2012: Choosing the Right GameApr 05
The topic for the 5 April 2012 chat was how to know if the game you are playing is the right one?
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Tonight we’re discussing the rules you love and why you love them. Essentially: What’s the right game for you?
what is the most important thing in playing a game?
I would think that having fun maybe the most important thing in a game, regardless of rules or system.
The right game – something that allows me to model physical/social/intellectual challenges in a simple, but interesting fashion.
To me, the best ruleset is the rules you know best, so that you can just play the game and not have to stop and look something up.
I think the person who has just one “right game” is a rare beast.
More than anything, I’m a big fan of rules that work with the setting. When they fit together perfectly? MAGIC.
TheUniverseGM brought up the mix of “fluff and rules” and sparked some good comments:
So what are the factors we care about? 1. Balance of rules to fluff (preferences vary). 2. Flavor of fluff (preferences vary)
Rules should make sense in-universe as often as possible so that they’re not just arbitrary balancers
Some important things to remember in choosing a game:
I think a good starting point might want to be: “What kind of stories do you want to tell?”
I LOVE when the mechanics actually inspire story ideas, character ideas
Interesting to also consider “rules tone”, where some rules are put forth as “making the game”, others just suggestive.
And we close with some examples of games with a good balance of fluff and rules:
I love World of Darkness because it is very flexible. I can run extremely different games with one base set of mechanics to learn.
As always a complete archive of the chat is in spreadsheet form, here.