- Marvel Heroic Roleplaying: Collected Miscellanies | Exploring Infinity - [...] DC Gameday: All Marvel All the Time – by d20Blonde on The Illuminerdy (Added 3/28/12) [...]
Last weekend was the semi-annual DC Gameday, one of my favorite things in the world. Great people. Great games. Concentrated RPG awesomeness.
For me, the weekend was all about the Marvel RPG. I was avoiding spoilers because I love supers role playing so much. I didn’t want to go in with opinions fed by relentless Internet trolls.
I hadn’t played. I hadn’t read the book. (well, to be fair, I have played Leverage, so I knew what to expect a little.)
First session was Breakout and I snatched up Black Widow immediately. She’s totally my style and I loved stretching the limits of what she was capable of within the system, especially when it came to using the environment to kick the shit out of the bad guys. Swinging from pipes. Improvising ranged attacks with fire hoses. Smashing skulls with my stilettos.
Our Watcher, @Nullzone42, had this to say about my performance:
The highlight of the session may have been snapping off Razor Fists’ razor fists to make them into swords that I would use in the next encounter to menace some dinosaurs and another, younger Black Widow who had bested my test scores. Bitch didn’t stand a chance and I kicked her ass with nothing but my words.
My second session was Dave Chalker’s MODOK’s Eleven, an explosion of anti-hero betrayal and entertainment. The player characters are all tasked to sneak into a giant ship and steal of pocket universe because MODOK WILLS IT (and for $5m in sweet cash money).
In addition to the clearly stated mission, each character had a randomly assigned secret mission within the mission (can I use the word mission a few more times in this sentence? CLEARLY I CAN).
I played the Spot, covertly employed by the Mandarin to deliver the pocket universe to him for quadruple what MODOK was offering. And I was all over it. From the second the adventure started, I had no qualms about working directly against the other characters. And it was really easy, given my teleportation powers.
Highlight was definitely blowing up the Living Laser, delivering the pocket universe to the Mandarin, and absconding with my money (which I promptly stuffed into my mattress back in my apartment).
On the whole, I liked the Marvel RPG. I have been in a monogamous relationship with Mutants and Masterminds for years, so it takes a lot for me to say I actually enjoyed another supers system. Just uttering the words aloud makes me feel like I should be looking over my shoulder for Ninja Steve Kenson, come to FINGFINGFING some throwing stars at my head.
What worked for me:
What didn’t work for me:
All that said, I am going to run an upcoming supers game using Marvel – 4-6 sessions tops – that will explore the origins of a new set of heroes (and anti-heroes?) in a world without supers. I will be stretching the existing (and barebones) character creation system, but I think it can be done elegantly and effectively.
I look forward to telling you about my game!