The topic for the 1 March 2012 chat was Flavor Text in your game. Wondering what RPGchat is? Allow us to explain. Interested in participating? Join us next week on twitter. Just look for the #rpgchat hashtag, and share your thoughts when you’re ready!
Tweets of Note
As a GM, the key to adding flavor to my games is research. Google Maps is particularly useful tool for modern-era games
One of the big-tickets for me is character names – that’s why I’m doing a series on the subject. Don’t try to read them now
When describing the scene, I always try to go beyond sight and describe sound and touch on the other senses as well
For me, it’s all about NPCs that have *character*. There’s nothing that gets my buy-in quite like an awesome bartender.
I also look for mytholigical item names to use, and some historically inspired ones. Patton’s Colt 45, A Good Plan; Booth’s Pistol
I love using different voices and accents. It gets my players interested and involved. But you have to be good or confident w/it
watch a LOT of travel shows and practise accents of intersting people, then use them for NPCS
I prefer my PCs and NPCs have a history to explain why they are who/what they are. It gives me fuel for plot that way too
You will find the full chat in spreadsheet form, here.