#RPGChat Archive, 9 February 2012: Open Game Design
#RPGChat Archive, 9 February 2012: Open Game Design
Feb 09The topic for the 9 February 2012 chat was Open Game Design (with special guest @Rolling20s!). Wondering what RPGchat is? Allow us to explain. Interested in participating? Join us next week on twitter. Just look for the #rpgchat hashtag, and share your thoughts when you’re ready!
Tweets of Note
@d20Blonde
Hey, girl! It’s time for #RPGchat. Tonight we’ve got a special guest @Rolling20s to talk about open RPG design.
@fredhicks
RT @d20blonde: Transparency in game development & crowdsourcing everything from fluff to crunch lends itself to some awesome games
@Rolling20s
For me, openness does two things: it keeps me honest, and it allows me the interaction I need to refine my ideas
@d20Blonde
@GamingTonic It’s really refreshing. I’m excited to feel like WotC sees me as a part of their community again
@d20Blonde
Gaming has always been an approachable hobby. It’s attracts all manner of creative types. Open design is the natural progression.
@d20Blonde
RT @Rolling20s: Seeing what @DanielSolis has done with his work has been a huge inspiration for me
@Rolling20s
I struggle with that, still. I have a huge drive to make people happy. But if I do that at the expense of my design… ug
@rdonoghue
Also @Alpharalpha is right – transparency and open design are different things, though they overlap some in principles served
@JBMannon
RT@rdonoghue: Designing in the open forces you to explain things, which forces you past your assumptions. HUGELY potent
@rdonoghue
Feedback is an aggregate. For a designer, most problems can be solved once they’re identified, but they need help FINDING them.
@kathulhu
What type would that be? RT@JBMannon: Let me speak heresy, I don’t think every game needs open playtesting to be success..and good
The full archive is available here.



