The topic for the 9 February 2012 chat was Open Game Design (with special guest @Rolling20s!). Wondering what RPGchat is? Allow us to explain. Interested in participating? Join us next week on twitter. Just look for the #rpgchat hashtag, and share your thoughts when you’re ready!
Tweets of Note
For me, openness does two things: it keeps me honest, and it allows me the interaction I need to refine my ideas
Gaming has always been an approachable hobby. It’s attracts all manner of creative types. Open design is the natural progression.
I struggle with that, still. I have a huge drive to make people happy. But if I do that at the expense of my design… ug
Feedback is an aggregate. For a designer, most problems can be solved once they’re identified, but they need help FINDING them.
The full archive is available here.