Playtest Report – School Daze

Playtest Report – School Daze

Jan 30

Last week, I had the pleasure of playtesting @Rolling20s‘ (aka Tracy) new game School Daze. It would be hard to have a bad game with the players at our virtual table: @GeekyLyndsay (aka Lyndsay), @cadorette (aka Tom), and me. We played off of each other really well.  (Read about the playtest and check the audio here.) ANYWAY. The details: The game itself is a rules light, super flexible,...

#RPGChat Archive, 26 January 2012: Character Generation

#RPGChat Archive, 26 January 2012: Character Generation

Jan 26

The topic for the 26 January 2012 chat was Character Generation (now also a popular blog!). Wondering what RPGchat is? Allow us to explain. Interested in participating? Join us next week on twitter. Just look for the #rpgchat hashtag, and share your thoughts when you’re ready!   Tweets of Note @labgrrl I don’t consider rolling of stats, etc, to be character creation. I consider...

Review: Cthulhu Wrapping Paper

Review: Cthulhu Wrapping Paper

Jan 25

One one hand, it’s almost a month after Christmas. Wrapping paper is probably the furthest thing from your mind. On the other hand, there’s only 11 months till next Christmas, and you might as well start planning now. The excellent folks over at Gaming Paper haven’t been on the scene for very long, but they’ve made a significant splash in our little corner of the gaming...

#RPGChat Archive, 19 January 2012: Nostalgia

#RPGChat Archive, 19 January 2012: Nostalgia

Jan 19

The topic for the 19 January 2012 chat was Nostalgia. Wondering what RPGchat is? Allow us to explain. Interested in participating? Join us next week on twitter. Just look for the #rpgchat hashtag, and share your thoughts when you’re ready!     Tweets of Note @d20Blonde Ten minutes to tonight’s #RPGchat. Topic: Nostalgia! How can we steal from the past to make the future of...

Spectacular Failure: Death isn’t the Only Option

Spectacular Failure: Death isn’t the Only Option

Jan 13

During last night’s #RPGchat, we discussed keeping your game awesome. Like in the movies awesome. Like cinematic awesome. As usual, the chat didn’t go where I suspected and, eventually, we would up talking about failure in RPGs. As a general rule, it seems like most players were defining “failure” as “character death,” but there are LOTS of ways to fail that...