Unreal Worlds – Secret History

Unreal Worlds – Secret History

Aug 31

Our own Lucky Duke has recently expounded on the fun to be had when you bring conspiracy theories into your game, and I have to admit that the topic is close to my heart, as well. One of the reasons that conspiracy theories make such a good basis for a game is that — on the surface, at least — the conspiratorial world looks just like the one you and I actually live in. The difference,...

RPGchat archive for 8/18/2011

RPGchat archive for 8/18/2011

Aug 25

RPGchat archive for‭ ‬8/18/2011 The topic for discussion was using social networks and technology to expand your gaming circles. The overwhelming mention for current internet/social service for finding gamers was Twitter and the‭ ‬#RPGChat of course. User CaesarSlaad noted the demise of the FLGS‭ (‬the rise of the internet both as a gathering place and for its‭ ‬ecommerce and how...

RPGChat archive for 8-25-2011

RPGChat archive for 8-25-2011

Aug 25

RPGChat archive for 8-25-2011The topic for discussion was the art and science of RPG blogs and our special guest was @chattydm from Twitter and contributor to the Ennie award winning Critical Hits blog.Chattydm opened the discussion by linking to his old but good primer on blogging at Critical Hits:Several favorite blogs got mentioned: Fred Hicks Rob Donahue Grognardia Critical Hits The...

Unreal Worlds – A Lost City of Serpent Men

Unreal Worlds – A Lost City of Serpent Men

Aug 24

If you thought we’d run out of strange myths surrounding the ancient Mayan city of Chichen Itza last week, you were wrong. Very wrong. There’s certainly something elegantly simple about focusing a game about Chichen Itza (or an entirely fictional homage) around the apparently blood-thirsty Mayan rain-god Chac, who supposedly inhabited the deep, sacrificial wells the city’s...

Conspiratorial Gaming — Freemasons!

Conspiratorial Gaming — Freemasons!

Aug 22

Greetings, fellow Illuminerdus! Sit down, equip your tinfoil hat, and enlighten yourself. In this installment of Illuminerdy, we will delve deep into the tubes of the ‘net. Indeed, by utilizing the same well-tread paths of the interweb crazies, GMs can find often better storylines than even the strongest pre-written module. When in need, conspiracy theorists have done almost all of the work...